Guests would then enter the guard stations, which had a guard on an elevated platform. After the line rejoined, guests would enter the laundry room, with multiple washing machines. Guests would then enter the tunnels, where the line would momentarily split in two next to two large mirrors. Reportedly, this effect was rarely done again, as it held up the line for too long.įollowing this room, guests would enter a corridor called "Cell Block 2" with multiple doors and a scareactor popping out of one of them. After a short while, the doors opened again. A wolf or dog started to growl in the background, and a round, fuzzy thing was run along and around the guests' legs. Going into the next room (labeled "The Door"), the doors were shut and the lights were turned off, leaving the guests in pitch blackness. In the first room, guests would enter the sparsely-decorated reception for the Fairvale Sanitarium, consisting of a receptionist sitting by the computer at her desk next to filing cabinet and a noticeboard. The line for the Psycho house would also go through this room, though that house would leave this room through a different exit. The house was designed to make guests understand how it felt to be insane.Īccording to one account, guests were taken through what may have been this house in groups of 15 or 20, instead of the usual constant line. This house took place in Fairvale Sanitarium, which means that it could have possibly tied into the Psycho franchise as well. Only the insane dare enter the grim and dank wards of the Fairvayle Sanitarium, where some of world's most disturbed madmen reside. Revenge-crazed inmates are running the asylum! This could also be considered a precursor to the popular Psycho Scareapy haunted house in 2003, as it shares the same storyline of asylum inmates taking over. The house would share the theme of insanity with the Psycho house, and would even be set in the same asylum. Insanity was located in this soundstage, along with Psycho: Through the Mind of Norman Bates. Soundstage 22 is one of the smaller soundstage facilities designed to be used as filming locations for movies and television shows. You will also acquire other cards that increase the size of your deck as you play.Like the previous year, two haunted houses would be located inside Soundstage 22 for Halloween Horror Nights IX. The only downside is that you can only keep one copy, while you can make as many copies as you want of the three basic cards. But each time you die, you can choose an additional card to take with you to the next race. The three main options are an attack card, a defense card, and an ignition card. You have to include 10 cards, chosen from a small handful of options. He’s so diverse and crazy, and he’s a huge part of what makes Doors of Insanity so compelling.Īt the beginning of any race, you first select a basic deck of cards. Maybe you will save someone from the armed vagrants. You might come across a razor blade and choose whether or not to cut yourself to get a new card. The only thing they have in common is that your choice determines the outcome. Doors can be opened in random battles against enemies, dangerous mini-bosses, merchants, healing pits, and random events. Each dungeon is filled with different doors marked to pass through and culminates in a boss battle at the end. You go through dangerous mazes full of monsters and traps. Doors of Insanity is developed as a dungeon crawler.
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